4/20/2024 0 Comments Water density in gmlI made it so each room is separated by doors that you can close and open. The combat is going to be less realistic and more like FTL-style combat, a cutaway side view of you and the enemy.Ī big mechanic was going to be based around having breaches, and having the rooms actually flood and fill up. The next gm(48) will take place on Oct 20, 2018.įor the past year now, I've been working on this game where a large part of it involves submarine combat. The gm(48) is a casual, fun game jam that helps you to learn and grow as a developer. Shining a light on high-quality projects and resources created by our community.įor more than 8 years, the tight-knit community of /r/gamemaker has run the game jam gm(48) for GameMaker developers of all ages and experience levels. Share the latest pictures and videos of your gameĪre you in need of motivation? Then take a stab at these creative challenges. Scheduled content ScheduleĪsk questions, ask for assistance or ask about something else entirely.ĭiscuss game design and game development. Join in the conversation, get help with any issues you might have and connect with your fellow developers! We also have a Steam Group for playing games. r/gamemaker sponsors three chat-rooms: IRC, a Discord server, and a Slack team. Content must be appropriately flaired at the time of submission.Technical support requests are to be directed to YoYo Games Support.
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